Sure, if you fire enough rounds, you’ll get a hit. The lack of hop-up led not only to needing to angle the blaster for distant shots (unlike Rival), but also to inaccuracy. The Mach-100, while fun to use in a war, came with issues. You get inconsistent spurts of heavy fire, followed by gaps. ![]() Rate of fire, meanwhile, averaged between 3 and 4 balls per second, depending on how well the ammo feeds. However, this was on single shots fully automatic fire bogs down the flywheel motors quite a bit. The Mach-100, in my testing, averaged 108fps, just shy of the advertised 110fps. It’s quite an odd feeling after using Rival for so long, where the backspin helped make for relatively straight and level shots. Trying to hit targets at a distance means actually aiming up with the blaster. There is no hop-up tab to speak of, making for a noticeable difference in ammo behavior. The Nemesis and Prometheus sounded far better in that regard. It’s also quite loud, and sounds terrible to use. The former is an absolute necessity, given the tackiness of the ammo. you could fire with it open if you had to).Īs expected for a full-auto ball blaster, you have both an agitation mechanism and a feed belt. The hopper itself has a simple door to open, without any electronic locks (i.e. ![]() There are several rails on the blaster, allowing convenient ammo storage for topping off the hopper. The front grip/battery tray is a natural place to put your offhand, and helps with bearing the weight of the batteries. The main handle is quite comfortable the body of the handle is slightly below that of the Perses, but is paired with responsive triggers that feel great to use. Like the rest of the line, the Mach-100 features a fine paintjob, combining a 90s vibe with carbon fiber-style molding. No dogs were harmed in the making of these pictures!
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